That Nintendo does strange things no longer surprises anyone. There's Nintendo Labo, your cardboard building game; or Ring Fit Adventure, your fitness game; to show that developing and succeeding with atypical games is something they can and know how to do.
How can you curl the curl a little more to this idea of playing differently? Well, making people make their own games are liked by SabuJ.
That's what their next release for Nintendo Switch, Game Builder Garage, a game about creating other games, is all about.
How could it be otherwise, the idea behind Game Builder Garage is to make it as simple and visual as possible, which seems like an impossible task because developing video games must be one of the most complex art forms that exist: you have to program code, animate characters , designing sets, composing music.
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And no matter how much Nintendo wants to, it is impossible to become one-man orchestra from the very Renaissance to do everything right by ourselves.
Hence the key to Game Builder Garage is the balance between apparent simplicity and subtle complexity. The game puts at our disposal some simple tools, called Nodon, with which you interact by drawing lines or moving them around the screen.
Something as simple as putting a character module and drawing a line between the 'jump' option and the buttons on the console serves to define which turn button is used to jump.
Behind something apparently so simple there is a lot of code that we do not see, because we only see our faces with these nice Nodon, who also each has his own personality.
In the demonstration before the press that a representative of Nintendo Europe made, since the server has not yet been able to play the game.
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You can see that these seemingly simple systems are gradually getting complicated and require a lot of notions and learning. Making a character jump on platforms and when picking up an object, it plays music and by the end of the screen it already requires a dozen Nodon modules to work well.
For this reason, Game Builder Garage explains everything little by little and throughout seven lessons focused on different aspects of video game development, from making the buttons serve to move to making the camera move while we move.
Each of these lessons will focus on a video game genre, from an R-Type style ship game to a platform game like Super Mario 3D World; and you will have to get a good grade to be able to move on to another lesson, because first you have to learn to do things and then 'examine' them.
Once you learn everything that the game gives of itself, the limit is the sky. From Nintendo they assure us that it is possible to create our own character designs, with their textures and colors and shapes and others, to put them in our creations.
So if you are very clever, you can create your own Super Mario Bros., with a Mario drawing included . If you are already thinking of drawing offensive things, be careful, that Nintendo has certain filters, pill.
There are a total of 80 different functions, of 80 different Nodon; and also a limit to what you can include in a single game, so the complexity of an individual game is limited to a certain extent.
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From Nintendo they assure us that it is possible to link one game to another and thus build a sequence of screens that are loaded one after another, so there are official ways to overcome this limit.
The ambition Nintendo shows with this game is incredible. And the trust it puts in the players that they are going to create interesting products, too.
But looking at the difficult, absurd and original levels that many have created in Super Mario Maker, the game that allows you to create Mario levels and share them online, this may be good for you.
Of course, it will be possible to share the levels online for them to download, play and, if you allow it, modify other players. It will not be possible to play online, but it will be possible to play with up to two players locally, the company also confirms.
And if you are wondering what genres of video games will be available, the answer is rather what genres of video games people will be able to develop.
There is a Nodon to play in first person, so doing a Call of Duty-style FPS is theoretically possible. It is also possible to create platform games in 3D, as I have seen this in the presentation video that Nintendo gave us; and surely it is possible to even make a fighting game for two players.
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Racing, there is directly a lesson dedicated to them.
I still have some doubts about Game Builder Garage, starting with whether I would be able to have the discipline and creativity to make my own video game.
I also do not know how complex they can be to create these games, but from what I saw, it is possible that if you are not clear, you will be able to get involved a lot.
With a bit of luck, this game helps people who so despise the work of video game developers to realize that, even when Nintendo puts all the tools and teaches you how to use them, it is very difficult to create something fun and beautiful or it just works fine.